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Robert Tiess
Robertt


Location:
Middletown, USA

Member Since:
June 2003

Last Updated:
18 May 2008

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Character
Blender, Photoshop
July 2005


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This project began as an entry for a 3D weekend modeling challege ("Beginnings" theme) and matured over an additional day to be what you see here. Total time from start to finish was approximately 7 and a half hours.
Realism was not the intent in this piece. No reference images were used. I wanted to create something visually compelling and use light to simulate subsurface scattering and to create an embryonic environment.
Refraction techniques (on the umbilical cord, the background, and between the camera and character ) were used to help establish the watery look and to diffuse the glow from the 3d program.
This was rendered internally in Blender and then post-processed in Adobe Photoshop Elements in the following ways: manual saturation and level adjustment, manual DOF, resizing for web viewing, title/border added.
Thank you for viewing my art, and take care,
RobertT
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