This scene was initially created for a 3D weekend challege ("mechanimal" theme) elsewhere on the web.
The concept here was to create a mystical mechnical lion dwelling in an artifical forest (hence the stylistic choices for the trees and grass).
No post work was required because all visual effects were attained through newly available render nodes in the software I use.
Here is how the nodes were configured.
This project came together quickly. While this third render was produced about 11 hours into the series of images/render experiments I derived from this project, the original entry (same model/scene, shaders, lighting, but a flatter frontal view) took around four hours.
The symmetrical mesh "mirror modifier" used to model the head speeded things along, as did some duplication of the limbs and the placement of the head/mane, which eliminated the need to model a body.
The mane was modeled using beveled and tapered curves (one curve duplicated and varied over several iterations) which were then proportionally edited to break down the symmetry.
One "artificial tree" was modeled, from which several variants were quickly produced. The "artificial grass" was created using a mesh grid, random face selection, extrusion/smoothing.
What excited me most about this project was being able to go from idea to finished project more efficiently than previous efforts. I have been focusing over the last year on optimizing my workflow in 3D, among other things, so it is significant to me in a way that would not be obvious to the viewer.
Thank you very much for viewing my work,
RobertT