Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Robert Tiess
Robertt


Location:
Middletown, USA

Member Since:
June 2003

Last Updated:
18 May 2008

Portfolio Views:
22947
Chosen as Favorite:
21
Groups:
Advanced Search
galleryaboutblogguestbook
Eyes to the Skies - Mysterious Statue of the Ancients
Blender
February 2007


   
"Eyes to the Skies" is a project that began as a test of a new version of Blender (2.43 RC3) that very soon evolved into a full blown project once it became apparent that things were coming together so well.

An early view of the base mesh taken into Blender's new sculpt mode can be seen here:

http://i147.photobucket.com/albums/r311/rtsketches/eyestotheskies-basemesh-byrjt2007.jpg


Procedural texture brushes were used in Blender to add details to the mesh along with other the sculpt tools (draw, smooth, grab, layer brush).

The mesh was also tweaked in various edit modes (vertice, edge, and face).

Terrain began as a plain and was subdivided and detailed using a similar sculpting/brushing method.

Proportional editing was also used to further adjust the terrain to suit the composition.

This entire scene consists of just 250k verts. I say "just" because often sculpted models can quickly get into the millions of vertices with a couple more subdivisions.

One goal to emerge in this project was to achieve optimal details without having to go to such geometrically expensive LOD as I have done in other recent sculpting projects. I am pleased with the results and will continue to explore the possibilities of this new toolset.

Thank you for viewing my work,

RobertT
This Image has 3 comments on CGTalk >

 
  Robert Tiess's Personal Network