I've been wanting to attempt modeling one of these intriguing little creatures for a long time, and over the weekend I finally got around to this starting on Sunday.
Textures and small details were painted/sculpted in the new version of Blender (2.43). Procedural brushes/textures were created and used for both paint and sculpting modes once a fairly accurate base mesh was modeled poly by poly.
Painting was performed right on the model in real time as was the sculpting. I used a tablet for both of those stages.
I also made use of the new defocus node for the depth-of-field in this image. It also had the time-saving effect of making the fractal-subdivided polys in the background actually look like out-of-focus leaves
This project took about 12 hours to complete.
Some slight contrast/gamma correction/desaturation was done in post after checking the final render from my laptop on my desktop computer.
Thank you for viewing my work,
RobertT