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Robert Tiess
Robertt


Location:
Middletown, USA

Member Since:
June 2003

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Chameleon
Blender, Photoshop
February 2007


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I've been wanting to attempt modeling one of these intriguing little creatures for a long time, and over the weekend I finally got around to this starting on Sunday.

Textures and small details were painted/sculpted in the new version of Blender (2.43). Procedural brushes/textures were created and used for both paint and sculpting modes once a fairly accurate base mesh was modeled poly by poly.

Painting was performed right on the model in real time as was the sculpting. I used a tablet for both of those stages.

I also made use of the new defocus node for the depth-of-field in this image. It also had the time-saving effect of making the fractal-subdivided polys in the background actually look like out-of-focus leaves

This project took about 12 hours to complete.

Some slight contrast/gamma correction/desaturation was done in post after checking the final render from my laptop on my desktop computer.


Thank you for viewing my work,

RobertT
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